Topic: The Internet and the World Wide Web

This page shows 471 to 480 of 690 total podcasts in this series.
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Denise Caruso and Clay Shirky - Provocations

The internet has opened up previously unimagined space for innovation, but unintended consequences befuddle our ability to assess risks on the technological frontier. Denise Caruso and Clay Shirky launch Supernova with a lively rethinking of risk, serendipity, and the power of love in a socially networked world.
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Gardner Campbell - Digital Imagination

Gardner Campbell teaches English literature, film studies, writing, and -- woven through it all these disciplines -- a new one that he calls digital imagination. In this conversation with Jon Udell, he talks about how our emerging uses of the internet enable educators and students to create fresh approaches to higher education.
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Glen Hiemstra, Gerd Leonhard - Commercial vs. Shared Culture

In the digital world, where information can be spread easily, there is a counterforce attempting to lock it up. Shared culture, illustrated by the creative commons movement, continues to be fought against by traditional commercial culture. Gerd and Glen discuss these issues, assessing how things are likely to change in the future. They talk about how content owners have found ways to quickly filter internet content to assert their copyright rights and share examples about how companies are trying to find ways to be part of the sharing process.
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Gary McGraw - Technometria: Exploiting Online Games

Exploiting Online Games takes a frank look at controversial security issues surrounding MMORPGs, such as World of Warcraft and Second Life. The book comes fully loaded with code examples, debuggers, bots, and hacks. Co-author Gary McGraw joins Phil and Scott to discuss this important topic. Of interest to gamers, developers, and security professionals, Gary talks about how gamers cheat, as well as why software companies are slow to combat the problem.
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Glen Hiemstra, Gerd Leonhard - Beyond Web 2.0

In general terms, Web 2.0 has been described as a more interactive, less passive form of the web. In truth, it is actually the culmination of ideas first proposed during the initial phase of the web. In this episode, Gerd and Glen speculate on what will be the next phase of web development. They look at how Digital Natives are not aware of a difference between online and offline and how this will help shape the web in the coming years.
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Thorsten Holz - Technometria: Virtual Honeypots

Honeypots have demonstrated immense value in Internet security. Virtual honeypots share many attributes of traditional honeypots, but you can run thousands of them on a single system-making them easier and cheaper to build, deploy, and maintain. Thorsten Holz, co-author of the book Virtual Honeypots: From Botnet Tracking to Intrusion Detection, joins Phil and Scott to discuss the book and how the concept can assist in thwarting Internet malware. He talks about how they can be used for both protection and analysis.
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Trevor Baca - Voice and the Web: The New Terrain

The internet has come a long way since its inception. You can now talk to a friend in real time while miles away or share photographs with relatives in the next town over. However, there is a method of interaction that we all use infinitely more every single day: voice. While Web 2.0 content is increasing our interaction over the internet, telephony still has yet to hit a big boom. In this talk at the O'Reilly Emerging Telephony Conference, Trevor Baca explains how recent Web 2.0 innovations can be applied to emerging telecom technologies.
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Bruce Johnson - Technometria: Google Web Toolkit

Recently, Google released from beta its Google Web Toolkit. Google Web Toolkit (GWT) is an open source Java software development framework that makes writing AJAX applications like Google Maps and Gmail easy for developers who don't speak browser quirks as a second language. Phil and Scott talk to Bruce Johnson, one if its co-creators. In addition to discussing its development, Bruce gives a number of examples of projects that took advantage of GWT.
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Technometria: Interacting with Internet Information

The Internet has always been known as a way for individuals to retrieve information. Shane Pearson, VP of Marketing and Product Management for BEA, believes that the Internet is now a place for individuals to interact with information. He also believes that many of these ways can be used by enterprises and businesses to better run their organizations. He joins Phil and Scott to talk about how "people centric" interaction. He joins Phil and Scott to discuss his ideas. He also talks about the upcoming Defrag Conference and how it will be a great place to discuss these ideas.
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Social Dynamics of Online Games

Dmitri Williams is an academic at USC Annenberg School for Communication, who studies the social dynamics of online games. On this episode of Interviews with Innovators, host Jon Udell speaks with Williams and George Vickers, who reflect on the ways in which leadership and organizational skills can be developed in an online multiplayer game.
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This page shows 471 to 480 of 690 total podcasts in this series.
<<Newer | 1- | 11- | 21- | 31- | 41- | 51- | 61- | 71- | 81- | 91- | 101- | 111- | 121- | 131- | 141- | 151- | 161- | 171- | 181- | 191- | 201- | 211- | 221- | 231- | 241- | 251- | 261- | 271- | 281- | 291- | 301- | 311- | 321- | 331- | 341- | 351- | 361- | 371- | 381- | 391- | 401- | 411- | 421- | 431- | 441- | 451- | 461- | 471- | 481- | 491- | 501- | 511- | 521- | 531- | 541- | 551- | 561- | 571- | 581- | 591- | 601- | 611- | 621- | 631- | 641- | 651- | 661- | 671- | 681- | 691 | Older>>